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    您的位置 极速软件园 -> 新闻资讯 -> 《王国风云3》作弊代码是什么?
    《王国风云3》作弊代码是什么?
    文章出自:极速软件园  编辑时间:2020-09-11 11:05:42


      《王国风云3》作弊码有哪些?游戏中想要开启控制台是需要玩家们在外部操作执行的,只有当我们完成了这一操作之后才能敲下我们所需的代码,但是很多玩家们并不清楚游戏中的作弊代码是什么,那么《王国风云3》作弊码有哪些呢?相信很多玩家一定都很想知道吧,下面就让极速下载站带你们一起来了解吧!



      《王国风云3》作弊码大全一览
      控制台开启方法:点击此处
      tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial开启教程
      tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial关闭教程
      tutorial.debugwindow - Shows the tutorial debug window显示教程调试窗口
      event [eventid] [character] - Trigger an event for a character为角色触发事件
      debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。
      test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。
      discover_innovation(add_innovation) - Discover an innovation for a character's culture探索角色文化的创新
      discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture探索当前对角色文化着迷的创新
      join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)加入一个时代(以及之前的所有时代)
      discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)发现一个时代(以及时代本身)的所有创新
      discover_all_eras [character (optional)] - Discover all eras and all innovations探索所有时代和所有创新
      set_faith [faith] [character (optional)] - Sets the faith of a character设定角色的信仰
      dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty在所处的朝代中提升声望
      gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks赋予王朝所有特权(默认为当前所扮演角色的王朝)
      log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined记录所有尚未定义loc键的游戏概念
      kill(die) [character (optional)] - Kill a character (currently played character by default)杀死一名角色(默认为当前扮演角色)
      gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks赋予一名角色所有特权(默认为当前扮演角色)
      add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk赋予一名角色一项特权(默认为当前扮演角色)
      instant_birth - Toggles if children should be born instantly or as normal开/关是否要立即或正常生育子女
      AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like使AI宣战(根据正常权重),绕过所有步调检查等
      generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty为此角色生成一个CoA,将其视为王朝替补
      add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith在一种信仰中加入一项教义
      remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith从一种信仰中移除一项教义
      add_realm_law [law] [character(optional)] - Adds a realm law增加一项领域法
      add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law增加一项领域法,跳过成本和效果,以及当前法律的废除效果
      set_culture [culture] [character(optional)] - Sets the culture of a character设定角色的文化
      change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith改变信仰的热情
      add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret向角色透露一项机密(默认为当前扮演角色)
      change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital更改一个县的发展水平,默认为首都
      faction_spawn [faction_type] - Spawns a faction of the specified type产生指定类型的派系
      faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type设置指定类型的首个派系的不满
      faction_demand [faction_type] - The first faction of the specified type sends its demand指定类型的首个派系发出其需求
      dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'将该池有关的统计信息转存至'logs/pool_stats.csv'
      dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'将该池有关的统计信息转存至'logs/character_creation_stats.csv'
      fast_tick - Faster ticking (lower frame rate)每天加快(帧率降低)
      instamove(quickmove) - units move one province each day一个省的单位移动
      supress_messages - Toggle if all messages (toasts/notifications) should be suppressed开/关是否要屏蔽所有消息(提示/通知)
      force_save_compression - Toggle if saves should be compressed开/关是否要压缩存档
      dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date为当前日期的所有书签字符写入人像数据
      print_ai_timings - Prints profiling data about ai显示关于ai的分析数据
      Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh清除人像缓存。强制所有人像刷新
      portrait_editor(pe) - Open the portrait editor打开人像编辑器
      spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position在光标位置生成指定实体
      clearspawnedentities - Clears entities spawned with spawnentity command清除使用spawnentity命令生成的实体
      MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects为游戏的地图对象生成定位器
      MapObjects.Debug - Prints out map object debug information显示地图对象调试信息
      Camera.Debug - Prints out camera debug information显示相机调试信息
      Camera.Save - Save camera position保存相机位置
      Camera.Load - Load camera position加载相机位置
      Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode使用特定的颜色模式保存地图的png
      Adjacencies.Rebuild - Rebuild all adjacencies重建所有邻接关系
      spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions在2个位置之间生成指定的行
      clearlines - Clear lines清除行
      SplineNetwork.GenerateAssets - Undefined未定义
      shader_debug - Undefined未定义
      compoundnodeeditor - Compound Node Editor复合节点编辑器
      particleeditor - Particle Node Editor粒子节点编辑器
      script_docs(script_documentation) - Prints script documentation显示脚本文档
      settings - Spawns a settings GUI生成设置GUI
      screenshot - Take screenshot屏幕截图
      tweak - Spawns a tweaker GUI生成系统优化GUI
      textureviewer - Texture Viewer纹理查看器
      texturelist - Texture List纹理列表
      tools.skins - Skin Editor皮肤编辑器
      3dstats - Toggles 3D Stats开/关3D统计
      audio.list_events - List audio event列出音频事件
      audio.play_event [Audio event] - Play audio event播放音频事件
      audio.cpu_info - Shows current cpu usage显示当前的CPU使用情况
      vsync - Toggle main swapchains vsync切换主交换链垂直同步
      gfx.reloadtexture - Reload textures重新加载纹理
      rendertype - Reports what render backend is used报告所使用的渲染后端
      Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads设置或获取任务线程数
      CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).模拟崩溃(会导致游戏退出)。
      CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.删除X天前的本地崩溃转储。
      gfx.skin - Select active gfx skin选择现存gfx皮肤
      Dockables.Create [Dockable name] - Create dockable创建可停靠
      Dockables.CreateLayout [Dockable layout name] - Create dockable layout创建可停靠布局
      gui_editor - Spawns gui editor生成GUI编辑器
      DumpDataTypes - Dumps the registered data types转储已注册的数据类型
      map_editor - Toggle map editor开/关地图编辑器
      Music.StopTrack - Stops the currently playing track停止当前播放的曲目
      Music.Weight - Shows or sets the current weight of the music system显示或设置音乐系统的当前权重
      Music.PlayTrack [track name] - Plays the specified track播放指定的曲目
      Music.Reset - Resets the music system重置音乐系统
      Debug.Achievements.ResetAll - Locks all achievements again再次锁定所有成就
      explorer - Shows an object explorer window显示一个对象浏览器窗口
      add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle将xp添加到所有生活方式中
      add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
      add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
      add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
      add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
      add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
      switchlanguage [language name] - Reload localization files and switch language重新加载本地化文件并切换语言
      reload [file name] - Reloads assets重新载入assets文件
      time - What time is it?现在是几点?
      minidump [file path] - Creates a minidump创建一个小型转储
      crash - Cause the application to crash导致应用程序崩溃
      debug_mode - Toggles debug mode切换调试模式
      release_mode - Toggles release mode切换释放模式
      GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window
      GUI.ClearWidgets - Clear dummy widget清除虚拟小部件
      helplog - Print out all console commands to game.log file.在game.log文件中显示所有控制台命令。
      help [command name] - Print out all console commands or a specific command description.显示所有控制台命令或特定的命令描述。
      helphelp - Double Rainbow help.双彩虹协助。
      version - Prints the version to the console and the game log.在控制台和游戏日志中显示版本。
      tick_day [number of days] - Ticks any number of days勾选任意天数
      statistics - Logs statistics日志统计
      load [file name] - Load gamestate from savegame on disk从磁盘上的savegame加载gamestate
      test_save - Check save and load persistence检查存档和读档持久性
      save [file name] - Saves current gamestate to disk将当前的游戏状态保存到磁盘
      recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers重新计算修改器
      effect [{effect script}] - Execute effect执行效果
      run [{effect file}] - Execute effect file in /run在/run中执行效果文件
      trigger [{trigger script}] - Test trigger script测试触发脚本
      chat [Message] - Send chat message发送聊天消息
      play [Character ID] - Change played character更改扮演的角色
      observe(ob) - Start observing the game开始观看比赛
      hello [Character ID] - Show a character显示角色
      hello_history [Scripted history character ID] - Show a character from history显示历史人物
      show_title [Title tag] - Show a title显示头衔
      find_title [Title name] - Find a title查找头衔
      select_province [Province Id] - Select a province选择一个省
      change_culture [province id] [culture] - Change culture of a county改变一个县的文化
      merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture将同一种文化的所有县合并为一种新文化
      gold(cash,dough) [Amount] - Add gold增加黄金
      add_piety(piety) [Amount] - Add piety增加虔诚
      add_prestige(prestige) [Amount] - Add prestige增加声望
      give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character将头衔赋予指定角色
      add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title宣布该角色获得该头衔
      age() [Age] [Character ID] - Adds age to the current age在当前年龄基础上增加年龄
      historical_id(hist) [Character ID] - Shows the historical id of a character显示角色的历史ID
      add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character为角色添加特质
      set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character设置角色的性别
      secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in显示有关角色所涉及的所有秘密的所有信息
      remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character移除角色的特质
      pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant使角色怀孕
      redraw_coa - Redraw coat of arms重绘纹章
      yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day一天之内AI会肯定所有事件
      nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day一天之内AI会否定所有事件
      watch(ww) - Enables watch windows启用监视窗口
      aiwatch - Enables ai watch windows启用AI监视窗口
      ai_war_coordinator_watch - Enables AI war coordinator watch window启用AI战争协调员监视窗口
      loading_screen(ls) - Stays on the next load screen停留在下一个加载屏幕上
      error - Show errors in log在日志中显示错误
      test_message [type] [char_id/title_key/goto province_id] - Test sending a message测试发送消息
      gamelog - Show game log显示游戏日志
      know_schemes - Discovers all schemes target to the player发现所有针对该玩家的阴谋
      end_schemes - Ends all schemes target to the player结束所有针对该玩家的阴谋
      scripted_tests [pattern (optional)] - Run scripted tests运行脚本测试
      force_oos - Force OoS强制OoS
      event_queue - Print event queue debug显示事件队列调试
      event_counts - Print event debug counts显示事件调试计数
      spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario生成战斗场景中的攻击或防御方
      combat [scenario] - Test a scripted combat scenario测试脚本化的战斗场景
      combat_test [scenario] [iterations] - Test a scripted combat scenario测试脚本化的战斗场景
      charinfo - Toggles the visibility of the character debug info.切换角色调试信息的可见性。
      print_randomlog - Prints the current randomlog.显示当前的随机日志。
      oos_dump - Dumps OOS info.转储OOS信息。
      output_terrain - Outputs province terrain file.输出行省地形文件。
      tick_development [Number of ticks] - Tick the spreading of development for X ticks勾选展开X刻度延展
      players - Lists all players on server列出服务器上的所有玩家
      kick [Player name] - Kicks a player with the given name踢出指定名字的玩家
      add_relation [relation name] [char01] [char02] - Adds a scripted relation添加脚本化关系
      remove_relation [relation name] [char01] [char02] - Removes a scripted relation删除脚本化关系
      add_stress [stress] [character id (optional)] - Add the value to existing stress增加现有压力值
      simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄)
      set_stress [stress] [character id (optional)] - Change stress to the value将压力更改为该值
      add_dread [dread] [character id (optional)] - Add the value to existing dread将值添加至现有恐惧
      set_dread [dread] [character id (optional)] - Change dread to the value将恐惧更改为该值
      set_focus [focus] ]character] - Set a focus for the character为角色设定焦点
      add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character为角色添加一个被甲武士团
      clear(clr) - Clear console.清除控制台。
      recalculate_succession [Character ID] - Recalculates the succession of a character重新计算角色的继承
      AI.Enable [Character ID] - Enables the AI of a character启用角色的AI
      AI.Disable [Character ID] - Disables the AI of a character禁用角色的AI
      set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character设定角色的外交
      set_martial [value] [character (optional)] - Sets the martial of a character设置角色的武术
      set_stewardship [value] [character (optional)] - Sets the stewardship of a character设置角色的管理
      set_intrigue [value] [character (optional)] - Sets the intrigue of a character设置角色的谋略
      set_learning [value] [character (optional)] - Sets the learning of a character设定角色的学问
      set_prowess [value] [character (optional)] - Sets the prowess of a character设置角色的勇猛
      change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character改变角色的外交
      change_martial [value] [character (optional)] - Changes the martial of a character改变角色的武术
      change_stewardship [value] [character (optional)] - Changes the stewardship of a character更改角色的管理
      change_intrigue [value] [character (optional)] - Changes the intrigue of a character改变角色的谋略
      change_learning [value] [character (optional)] - Changes the learning of a character改变角色的学问
      change_prowess [value] [character (optional)] - Changes the prowess of a character改变角色的勇猛
      clear_traits [character (optional)] - Removes all the traits of a character删除角色的所有特质
      clear_character_modifiers [character (optional)] - Removes all the modifiers of a character删除角色的所有修改器
      set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character为角色设置指定绰号
      remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character删除角色的绰号
      timer - Prints out debug timing info显示调试计时信息
      timer_start - Starts debug timing开始调试计时
      timer_restart - Restarts (resets and starts) debug timing重新启动(重置并启动)调试计时
      timer_reset - Resets debug timing重置调试计时
      timer_stop - Stops debug timing停止调试计时
      timer_dump - Dumps debug timing info转储调试计时信息
      Ct - Puts timer info in clipboard将计时器信息放入剪贴板
      instabuild(quickbuild) - Players build things instantly玩家立即建造

      verify_ai_path - Verify an AI unit's path验证AI单位路径


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